How does one revolve an imported 2D pasted into the 3D?
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Attached is where I'm at with this. I loaded 'Import 2D' as a dwg. Eventually I figured out I could copy the polyline, then paste it onto a 3D workplane.
What I am trying to do is revolve (sweep) this polyline into a 360 deg solid. At a later point, once I've mastered this, I'll want to know how to make this into a shell. Where do I go from here? (Be nice... LOL) Dr. C. |
Re: How does one revolve an imported 2D pasted into the 3D?
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I pretty much answered my own question. I used te Machine - pull angular command clicked on the polyline and lo and behold I was able to drag it into a 360 deg solid entity.
I played with the Edit - Settings - 3D Modeling - enhanced rendering and was able to improve the quality a lot |
Re: How does one revolve an imported 2D pasted into the 3D?
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Another issue is the revolved solid from CoCreate was significantly different from the progeCAD entity. You can see the difference in modeling quality from one to the other though.
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Re: How does one revolve an imported 2D pasted into the 3D?
It's not part accuracy. It's a display thing.
What you see on the screen is just a faceted view of the real (mathmatical) geometry. You can make it look even better (or worse) by changing the facet accuracy. Part & Assembly-->Part Properties-->Facets |
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